Like many others, I’ve feared that DLC makes it all too easy for developers to release games that are, in one way or another, incomplete, and then compel the player to complete the game by paying for additional content later on. So, when it comes to DLC (“downloadable content”), you probably won’t be surprised to hear that I’ve historically been extremely skeptical of its value as well. For example, even though I ultimately argued that Nintendo’s amiibo are philosophically justifiable, I rejected many of the typical reasons why someone might think amiibo are valuable. Regulars to With a Terrible Fate know that I tend to be skeptical of the potential for justifying add-on video game content as artistically valuable to the video game experience.
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